It was great to see our damage specialists shining on their respective roles instead of being forced into playing GOATS
- Team looked more composed
- Didn’t panic in team fights
- Fights lasted longer
- Corey popped the hell off and looked real good playing something other than Zarya
Satisfactory is an FPS open-world factory building sim. You play as an engineer on an alien planet tasked to complete ‘Project Assembly’ - a massive machine for a mysterious purpose. Conquer nature, build multi-story factories and automate to satisfaction!
Shout-out to Mike Haynes over at https://robothive.net/ for inspiring me to make a record of when I start playing a new game.
Damn, another artist taken way too soon.
It saddens me that I only just discovered his music within the last 1 month, but in the short time I've had to explore his music it became very clear, very quickly that this was someone who had clear goals and a vision for what he wanted to accomplish for not only himself but his community.
His last and final album, Victory Lap, has been on repeat in my current rotation and the album is going to punch a little harder on its next playthrough.
Sleep well Nipsey.
The Justice (1-6) finally managed to get their first win in the Overwatch League against the Florida Mayhem (1-6)! I'm so happy they were finally able to close out a game and end the stage on a good note.
If they can figure out how to fix:
- Janus dying first on every team fight
- The constant conceding of space on payload maps
- Gido's transcendence usage
- Ado dying early in fights as well
I think this team has the potential to make a run for the stage 2 playoffs. I'm looking forward to see how they come back in stage 2, especially with the potential meta changes on the horizon.